Â# set &H = (spriteh[14] ) set &V = ( spritev[14]) puppet sprite 17 true set &A = 0 if &A = 5 then skip 6 set &A = &A + 1 set spriteh[17] = &H set spritev[17] = &V govar frame skip -5 puppet sprite 17 false govar frame puppet sprite 12 true puppet sprite 14 false set spritev[12] = (&V - 7 ) set spriteh[12] = (&H - 72) set spriteh[10] = &H set spritev[10] = &V immediate sprite 10 false govar frame set &A = 0 set spritev[14] = H88 immediate sprite 10 true when mouseup then call c18uˇ